The inspiration for this project was a video I saw with 3D modeled versions of the animated band, Gorillaz.  I wanted the look of this to be what I would imagine a cartoon version of the band to look like. The challenge when modeling something like this, is creating the geometry so that it captures light and shadow in a way reminicent of lines in hand-drawn 2D animation.  The additional challenge of this project specifically, was recreating all the band members’ tattoos in Adobe Photoshop, and applying them as texture maps on the 3D models in Maya. While the band members are obvious caricatures, the instruments are allRead More →

The still images in this project are from a scale model I created in Maya of the first floor of my home.  I wanted the challenge of creating something that already exists (and I know very well), forcing me to be very precise in my modeling, texturing and lighting. Eventually, I’ll update the model to include furniture, and lighting for different times of day. (Click any image to open viewer)

This was a model I created in Maya during my free time, mainly because I just thought it was a really cool looking car. (Click any image to open viewer)

I decided to create this character model mainly for the challenge.  Having done a few caricatures prior to this one, I think it’s most difficult to do one of yourself.  I ended up really happy with it, and hope to eventually use the model in a series of animated blog posts.  The last image I’ve included is a different model depicting what it might look like if they made an “action” figure of me. All modeling was done in Maya, with textures created in Adobe Photoshop.  The t-shirt is based off one I actually own, created by a great t-shirt designer, Johnny Cupcakes. (Click any imageRead More →

The stills in this section are from a pre-visualization project I worked on with Trace Animation.  The purpose was to aid fund-raising efforts by the church to help finance the renovations demonstrated in the project. I was responsible for most of the furniture and window modeling on the project, as well as, the lighting and texturing throughout the scene.  Many of the textures, including the stained glass windows, were created from photo references of the actual church, which were manipulated in Adobe Photoshop to fit the models. (Click any image to open viewer)

This was a character model I created in Maya for an animation project I worked on with Trace Animation for ACAC Fitness Centers.  He was rigged for full body animation and lip sync for an animation project where Ace gave a tour of a new facility.  The second image in the series is the character sheet I worked from which was provided by ACAC. (Click either image to open viewer)